From 7ec9326ce00d08f9d957981f2edff6df26f24a28 Mon Sep 17 00:00:00 2001
From: jinlin <jinlin>
Date: 星期四, 26 九月 2024 13:25:02 +0800
Subject: [PATCH] 修改

---
 web/public/SVGOrigin/Method-Draw-master/method-draw/src/draw.js |   32 ++++++++++++++++----------------
 1 files changed, 16 insertions(+), 16 deletions(-)

diff --git a/web/public/SVGOrigin/Method-Draw-master/method-draw/src/draw.js b/web/public/SVGOrigin/Method-Draw-master/method-draw/src/draw.js
index 3be01b8..318204f 100644
--- a/web/public/SVGOrigin/Method-Draw-master/method-draw/src/draw.js
+++ b/web/public/SVGOrigin/Method-Draw-master/method-draw/src/draw.js
@@ -54,7 +54,7 @@
 
 // Called to ensure that drawings will or will not have randomized ids.
 // The current_drawing will have its nonce set if it doesn't already.
-// 
+//
 // Params:
 // enableRandomization - flag indicating if documents should have randomized ids
 svgedit.draw.randomizeIds = function(enableRandomization, current_drawing) {
@@ -89,19 +89,19 @@
    * @type {SVGSVGElement}
    */
   this.svgElem_ = svgElem;
-  
+
   /**
    * The latest object number used in this drawing.
    * @type {number}
    */
   this.obj_num = 0;
-  
+
   /**
    * The prefix to prepend to each element id in the drawing.
    * @type {String}
    */
   this.idPrefix = opt_idPrefix || "svg_";
-  
+
   /**
    * An array of released element ids to immediately reuse.
    * @type {Array.<number>}
@@ -186,7 +186,7 @@
   var oldObjNum = this.obj_num;
   var restoreOldObjNum = false;
 
-  // If there are any released numbers in the release stack, 
+  // If there are any released numbers in the release stack,
   // use the last one instead of the next obj_num.
   // We need to temporarily use obj_num as that is what getId() depends on.
   if (this.releasedNums.length > 0) {
@@ -238,7 +238,7 @@
   if (typeof num != typeof 1 || num <= 0 || this.releasedNums.indexOf(num) != -1) {
     return false;
   }
-  
+
   // push the released number into the released queue
   this.releasedNums.push(num);
 
@@ -247,7 +247,7 @@
 
 // Function: svgedit.draw.Drawing.getNumLayers
 // Returns the number of layers in the current drawing.
-// 
+//
 // Returns:
 // The number of layers in the current drawing.
 svgedit.draw.Drawing.prototype.getNumLayers = function() {
@@ -269,7 +269,7 @@
 //
 // Parameters:
 // i - the zero-based index of the layer you are querying.
-// 
+//
 // Returns:
 // The name of the ith layer
 svgedit.draw.Drawing.prototype.getLayerName = function(i) {
@@ -287,7 +287,7 @@
 };
 
 // Function: getCurrentLayerName
-// Returns the name of the currently selected layer. If an error occurs, an empty string 
+// Returns the name of the currently selected layer. If an error occurs, an empty string
 // is returned.
 //
 // Returns:
@@ -326,7 +326,7 @@
 
 
 // Function: svgedit.draw.Drawing.deleteCurrentLayer
-// Deletes the current layer from the drawing and then clears the selection. This function 
+// Deletes the current layer from the drawing and then clears the selection. This function
 // then calls the 'changed' handler.  This is an undoable action.
 // Returns:
 // The SVGGElement of the layer removed or null.
@@ -359,7 +359,7 @@
       if (child.tagName == "g") {
         childgroups = true;
         var name = $("title",child).text();
-        
+
         // Hack for Opera 10.60
         if(!name && svgedit.browser.isOpera() && child.querySelectorAll) {
           name = $(child.querySelectorAll('title')).text();
@@ -385,7 +385,7 @@
       }
     }
   }
-  
+
   // create a new layer and add all the orphans to it
   var svgdoc = this.svgElem_.ownerDocument;
   if (orphans.length > 0 || !childgroups) {
@@ -414,7 +414,7 @@
 };
 
 // Function: svgedit.draw.Drawing.createLayer
-// Creates a new top-level layer in the drawing with the given name and 
+// Creates a new top-level layer in the drawing with the given name and
 // sets the current layer to it.
 //
 // Parameters:
@@ -457,7 +457,7 @@
 };
 
 // Function: svgedit.draw.Drawing.setLayerVisibility
-// Sets the visibility of the layer. If the layer name is not valid, this function return 
+// Sets the visibility of the layer. If the layer name is not valid, this function return
 // false, otherwise it returns true. This is an undo-able action.
 //
 // Parameters:
@@ -479,7 +479,7 @@
     }
   }
   if (!layer) return null;
-  
+
   var oldDisplay = layer.getAttribute("display");
   if (!oldDisplay) oldDisplay = "inline";
   layer.setAttribute("display", bVisible ? "inline" : "none");
@@ -490,7 +490,7 @@
 // Function: svgedit.draw.Drawing.getLayerOpacity
 // Returns the opacity of the given layer.  If the input name is not a layer, null is returned.
 //
-// Parameters: 
+// Parameters:
 // layername - name of the layer on which to get the opacity
 //
 // Returns:

--
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